![]() ![]() The Pass will also contain 3 new Booms, each of which will be fully upgraded upon unlocking: Soul Power, Soul Static, and God’s Eye.Upgrading the pass provides access to content like Emotes, Star Shards, Booms, and the Legendary Little Legend, Khaat’Sai in addition to the 100 free Treasure Tokens on the free Pass.You're welcome to buy it ahead of this time, but rewards and XP for the event Pass will not be enabled until the event goes live You will be able to purchase the Soul Fighter Event Pass for 575 RP before the event turns on at 3PM PT.The Event Pass is shorter both in length and tracked milestones since it will only be live during our event. The Pass is similar to our standard set/mid-set Pass, as you’ll unlock new thematic content as you play and collect XP. The Choncc Dome is our first event that will have an Event Pass. During the tournament phase losing twice will result in your elimination from the match! Good luck!.During the tournament phase your Imperfect Soul Crown will transform into its perfect form providing additional stats based off of your Soul Power and having an additional revival effect.The Imperfect Soul Crown increases the crowned unit’s stats (AD, AP, and HP) and allows their last listed non-unique trait to count as two. During training you’ll be granted the Imperfect Soul Crown.Soul Power will increase the number of loot options you get from Gwen and Sett when they visit to help with loot, or appear as a PvE boss. ![]() Soul Power replaces Health and can only go up. During the training phase you will be gathering Soul Power upon winning rounds (30), losing rounds (15), and killing enemy champions (1).The Soul Brawl mode has two phases, the Training Phase from 1-1 to 3-8, and the best of 3 Tournament Phase past 3-8.Read more about the game mode, event, and cosmetics here. The Soul Brawl mode and the Choncc Dome event will be live from July 19th (afternoon PT) to August 15th (afternoon PT). Fixed a bug where Frequent Flier didn’t reduce the cost of shop refreshes to 1 after 10 refreshes.Caretaker’s Ally Unit Bugfix: Now correctly grants its units directly, rather than giving orbs.Taric Radiance Shield Duration: 6 ⇒ 4 secondsĭepending on what three cost Caretaker’s Ally granted you, the Augment’s power could greatly exceed that of a Silver Augment (as it almost guarantees a 3-star three cost).ĭue to a bug with Think Fast (that cannot be Fixed Fast), we’ve had to Act Fast and disable the Augment.Soraka Astral Infusion Empowered Heal: 50% ⇒ 40%.Akshan Comeuppance Bullet AD Ratio: 130% ⇒ 125%.In the early game, Taric/Soraka would create an unkillable combo through healing and shielding, often resulting in one-sided fights and massive player damage if you couldn’t cut through their HP. Taric has consistently underperformed in Runeterra Reforged, so we took some bold steps to ensure his viability-but we simply went too far in conjunction with the changes made to our gem knight’s Invoker friends. “From worst to first” is the story of the Taric Invoker comp. We’re reverting his previous AD ratio buff and nerfing his Mana as well, but his ability will remain uninterruptible. But our Runaan's/Deadeye interaction bugfix did a lot more for Akshan than we expected, resulting in an exceptionally high power ceiling from the extra Mana gained via Deadeye procs. We initially thought Akshan needed compensation buffs in 13.14 due to nerfing the interaction between his ability and attack items like Guinsoo’s Rageblade, Runaan’s Hurricane, etc. ![]()
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